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It basically only looks at the Color channel, and then to a highly limited extent, the Reflectance channel. The issue is that PPT can't read more complex textures. fbx export method does preserve your textures. It's not just the obvious stuff like MoText and deformed objects - PPT will not see untouched primitives if they are not first made editable. You have to flatten absolutely everything in C4D before export to FBX. PPT can also import OBJ's, but there are weird issues with the way complex shapes are brought in - especially extruded text that's been made editable - and I was never able to get the textures to import properly. I've gotten the best results exporting to. I would rate my C4D skills as maybe a 4 out of 10, and I've been fumbling in the dark when it comes to bringing 3D models into PPT, so this information may not be 100% accurate. To maximize the import speed got the C4D preferences( Edit->Preferences) and uncheck Embed Textures from the FBX 6.0 preferences.I've been having a lot of difficulty finding documentation on this myself, so wanted to share the results of my experiments. This does require that you have Cinema 4D on the same machine as Unity. You'll have to use Bone-based animations instead. Note: Unity currently does not import Point Level Animations.
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Open up Unity and the scene will be imported automatically and you'll see it in the Project View. Unity will natively import a file from C4D, just place the.
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